Integrated Design & Media, B.S. | NYU Tandon School of Engineering

Integrated Design & Media, B.S.

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Integrated Design & Media (IDM)

formerly known as Integrated Digital Media

Our Bachelor of Science program centers around the IDM core, a suite of courses that focus on the four areas of Image, Sound, Narrative, and Interactivity. These courses are combined with upper-level electives ranging from user experience design to augmented reality to motion capture, as well as courses from the Tandon Engineering core, media studies courses taken in the department of Media, Culture, and Communication (MCC), and additional courses in math, science, humanities, and social sciences. 

Students will be exposed to a maker-centric, project-based education focused on their development as socially engaged, creative individuals fluent in the use and development of cutting-edge technology. IDM students are encouraged to engage in research and to develop their own work through their classes, capstone projects, the Tandon VIP ProgramTandon InnoVentionNYU Entrepreneurship, and internships within New York City’s $23.6B media industry.

As a research-active program within NYU Tandon School of Engineering, IDM faculty collaborate in research that integrates digital media and society. Our projects range from using motion capture technology to reimagine theatrical performance, to developing novel uses of virtual/augmented reality for health and wellness, to the integration of STEAM learning into special needs education, to the development of citizen science tools to empower NYC residents to monitor and report on noise pollution in their communities, to helping NASA JPL develop next-generation user interfaces for space exploration, to assisting with the search and visualization of the historical record of New York City.

Questions? Email idmadvise@nyu.edu

Internships and Careers

From industry giants to fast-paced startups, the most competitive companies in the world seek Tandon IDM students. You have the option of taking part in our internship course that allows you to work at an internship and receive course credit. This course is a great way to gain experience in fields of your interest while earning credits towards graduation. See General Criteria for Internship Site Placements for more information.

Below is a small sample of some of the places our IDM students have interned or worked at:

Companies

  • American Express
  • Apple Corporate
  • Etsy
  • Instagram
  • Google
  • HTC China
  • Major League Gaming
  • New York Stock Exchange
  • Sony Music Entertainment
  • Verizon

Careers

  • Game Developer
  • Multimedia Artist
  • Creative Director
  • Web Designer/Developer
  • Digital Graphic Designer
  • Entrepreneur
  • Mobile Application Developer
  • Video Editor

Curriculum

The curriculum combines project-based learning with the study of historical, legal and philosophical aspects of digital media. We emphasize the development of skills applicable to a broad spectrum of media through individual and collaborative work. Guest lectures and conferences supplement our curriculum and maximize students’ personal contact with leaders in various sectors of the following fields: business, advocacy, service, entertainment, and education. The program culminates in a thesis that combines theory and practice to showcase students’ creative and technical abilities.

That blend of theory and practice defines our program. It's what we mean by "integrated" — the powerful combination of emerging media and technology, creative mastery, and critical thinking. 

To graduate with a Bachelor of Science in Integrated Digital Media,  you need to complete 120 credits distributed among the required and elective courses listed below.

All Digital Media (DM) courses are offered as studios in which you will be expected to produce finished projects of professional quality under the guidance of active digital media practitioners who are informed by a powerful understanding of the creative and critical context of their work. 

Digital Media Core (42 Credits Minimum)

3 Credits Audio Foundation Studio DM-UY 1113
This course is an orientation to the essential concepts and practices of digital audio. It is a creative and theoretical foundation studio that combines an orientation to sound and listening with fundamental techniques of digital audio production: recording, editing, and mixing. The course covers topic areas such as microphone and field recording techniques, recording studio best practices,
audio editing, DAW (digital multi-track) production, and mixing.
3 Credits Visual Foundation Studio DM-UY 1123
This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that
will be covered include components (color, texture, image and typography), composition, and concept. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal.
3 Credits Creative Coding DM-UY 1133
This course is an introductory programming class, appropriate for students with no prior programming experience. Traditionally, introductory programming teaches algorithmic problem-solving, where a sequence of instructions describe the steps necessary to achieve a desired result. In this course, students are trained to go beyond this sequential thinking ? to think concurrently and modularly. By its end, students are empowered to write and read code for event-driven, object-oriented, graphical user interfaces.
3 Credits Ideation & Prototyping DM-UY 1143
In this class, the creative process will be investigated in order to generate ideas for art, design, technology, and business endeavors. The course will show how ideation, design research & thinking, and prototyping can inspire, inform, and bring depth to what one ultimately creates. Students will expand their arsenal of design research skills, learn how to think critically about their audience, content, form, and processes, as well as, understand the importance of utilizing more than one research and design strategy.
3 Credits Introduction to Web Development DM-UY 2193
In this course, students focus on client-side programming. Assignments are arranged in sequence to enable the production of a website of professional quality in design and production. This studio stresses interactivity, usability, and the quality and appropriateness of look and feel.
3 Credits Still and Moving Images DM-UY 2263
This course provides an overview of image making and presentation techniques, from still to moving. Students will also be introduced to experimental image making. This course will cover introductory still and video camera use, as well as how to begin integrating image within media. Students will gain practical and analytical skills through workshops, assignments, critiques, technical instruction, readings, screenings, and discussions.
3 Credits Professional Practices for Creatives DM-UY 4173
This course introduces students to the fundamental skills and professional practices vital to pursuing a career within a range of creative fields and industries. Students will explore strategies for effective documentation and presentation of their creative work, the art of self-promotion and exhibiting work publicly in various forms and environments, as well as networking and career preparation.
Prerequisite: Junior or Senior Standing
3 Credits Senior Project in Digital Media DM-UY 4003
This research/production project is completed in the final term under faculty guidance. Before the project begins, the student, instructor and program director agree on topic, approach and schedule. This studio/seminar is the capstone for DM students. Students conduct a thesis-quality design and production, supervised by a faculty member active in the relevant field. Where appropriate and by special agreement, students may receive supplementary guidance from faculty in another department.
Prerequisite: DM-UY 4173 and Senior Standing

DM 2/3/4XXX DM Studio Electives or DM 4034 Internship, 18 credits

Math, Science, Humanities and Social Sciences (60 Credits)

1 Credits Engineering and Technology Forum EG-UY 1001
In this course the notion of invention, innovation and entrepreneurship (i2e) is introduced to the students? educational experience. Students will be exposed to elements of a research-intensive institution and diverse research performed by leading engineers, scientists, inventors and entrepreneurs.
4 Credits Writing the Essay: EXPOS-UA 1
This foundational writing course is required for CAS, Nursing, Social Work,
Steinhardt and Tandon incoming undergraduates. "Writing the Essay''
provides instruction and practice in critical reading, creative and logical
thinking, and clear, persuasive writing. Students learn to analyze and
interpret written texts, to use texts as evidence, to develop ideas, and to
write exploratory and argumentative essays. Exploration, inquiry,
reflection, analysis, revision, and collaborative learning are emphasized.
4 Credits The Advanced College Essay EXPOS-UA 2
The course follows Writing the Essay (EW 1013) and provides advanced instruction in analyzing and interpreting written texts from a variety of academic disciplines, using written texts as evidence, developing ideas, and writing argumentative essays. It stresses analysis, argument, reflection, revision, and collaborative learning.
Prerequisite(s): EW 1013
MCC-UE 1 Please refer to the bulletin for more information
MCC-UE 3 Please refer to the bulletin for more information
4 Credits Interactive Narrative MD-UY 2314
This course introduces students to the complex relationship between interactivity and storytelling. Students analyze how an interactive structure creates narrative. Works explored in this course range from nonlinear novels, experimental literature, audio narratives, theater/performance to film as narrative databases and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and storyline is complemented by theoretical texts about authorship/readership, plot/story, and characteristics of interactive media.
Prerequisite: Completion of first year writing requirements. Note: Satisfies HuSS elective.
3 Credits Motion and Sound PH-UY 1213
PH-UY 1213 Motion and Sound. (3:0:1:3) First of a two courses introductory sequence in general physics for majors other than science or engineering. (Not an acceptable substitute for PH-UY 1013) One-dimensional motions. Vectors and Two-Dimensional Motions. Newton's Laws of motion. Conservation Laws of Energy and Momentum. Collisions. Rotational motions. Gravity. Statics and Elasticity. Fluids. Oscillations. Mechanical Waves. Superposition and Standing Waves. Sound and Acoustics.
Co-requisite: EX-UY, Anti-requisite: PH-UY 1013
3 Credits Electricity and Light PH-UY 1223
Second of two introductory courses in general physics for non science or engineering majors. (Not an acceptable substitute for PH-UY 2023 or PH-UY 2033) Electric forces and fields. Electric potential and capacitance. Electric current. Magnetic forces and fields. Faradays law and inductance. Maxwell's Theory of Electromagnetism. Electromagnetic waves. Light and Color. Geometrical optics. Image Formation. Interference and diffraction.
Prerequisite(s): PH-UY 1213 or PH-UY 1013; Co-requisite: EX-UY 1.
4 Credits Introduction to Programming & Problem Solving CS-UY 1114
This course introduces problem solving and computer programming and is for undergraduate Computer Science and Computer Engineering majors who have limited prior experience in programming in any language. The course covers fundamentals of computer programming and its underlying principles using the Python programming language. Concepts and methods introduced in the course are illustrated by examples from various disciplines. ABET competencies: a,b,c, e, f, g, k
Corequisite: EX-UY 1; Anti-requisite: CS-UY 1113
4 Credits Basic Practice of Statistics for Social Science MA-UY 2414
We are inundated by data, but data alone do not translate into useful information. Statistics provides the means for organizing, summarizing, and therefore better analyzing data so that we can understand what the data tell us about critical questions. If one collects data then understanding how to use statistical methods is critical, but it is also necessary to understand and interpret all the information we consume on a daily basis. This course provides these basic statistical approaches and techniques. This course may not be acceptable as a substitute for any other Probability and Statistics course. For Sustainable Urban Environments (SUE) students, please see your advisor. Note: This course is open to the following majors only: BIMS, IDM, STS, SUE. Not open to math majors or students who have taken or will take MA-UY 2054 or MA-UY 2224 or MA-UY 3014 or MA-UY 3514 or ECE-UY 2233 or equivalent.

Choose additional math, science, humanities, and social sciences courses in consultation with Integrated Digital Media's Academic Advisor, 27 credits

**MCC-UE XXXX

Select one course from either of the following field of studies (with the EXCEPTION of MCC-UE 1029 New Media Research Studio; MCC-UE 1031 Digital Media Theory and Practice; MCC-UE 1033 Critical Making; and MCC-UE 1585 Creative Coding):

  • Technology and Society or
  • Interaction and Experience

View Steinhardt's Media, Culture and Communication webpage.

Free Electives (18 Credits)

18 credits of free electives


The minor in Integrated Digital Media is intended for students interested in developing their knowledge and practical skills in and around digital media production technology. As with the BS degree in Integrated Digital Media, courses provide theoretical context and also teach hands-on production expertise in various areas, such as digital filmmaking, web design, 3D graphics, game design, and digital audio. This minor is valuable for students who want to seize their own means of production in their primary fields, allowing them to design, create, and publish media content within the intellectual context of digital media in the 21st century.

The IDM minor requires a minimum of 15 credits in DM classes:

  • 3 credits in Audio or Visual Foundation Studio
  • 12 credits of DM courses at the 1/2/3/4XXX level 

Courses are divided into these main groups, with experimental courses offered as special topics based on student and faculty interest.

Image

3 Credits Visual Foundation Studio DM-UY 1123
This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that
will be covered include components (color, texture, image and typography), composition, and concept. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal.
3 Credits Media Studies I DM-UY 2163
This is a historical orientation to media from oral culture to the internet. The course is designed as a foundation for both the analysis of historical and contemporary media practices, and to provide vital critical tools for creative professionals in a dynamic culture (which must have come from somewhere and be headed somewhere else).
3 Credits Motion Graphics Studio DM-UY 2173
Motion graphics can be found in a wide range of media: broadcast, web, animation, and film to name a few. This course will allow students to explore the elements of time and space to convey messages and meaning through type, image, and sound for the screen. Individual creativity will be stressed as well as the understanding and use of industry-standard software for developing motion graphics.
Prerequisite: DM-UY 1123

3D Graphics

3 Credits 3D Modeling DM-UY 2133
In this studio, students will learn to produce and render high-quality 3D models. Upon completion of this course, students will have a solid understanding of the fundamentals of modeling, texturing, animation and lighting using industry standard software. Students may create content for video games, web, film, or other interfaces.
3 Credits 3D Animation DM-UY 3133
Students will learn advanced techniques of 3D computer animation, along with the theories and principles of motion including motion capture. Students will become comfortable utilizing cameras, lights, dynamics, motion, and effects in
an industry-standard software. Comprehensive critiques will be conducted regularly to encourage good design for time-based animation.
Prerequisites: DM-UY 2133
3 Credits 3D for Interactive Applications DM-UY 4133
In this course students will build form the skills they learned in 3D Modeling and 3D Animation to produce 3D for Interactive Applications. Projects may be geared to scientific, engineering or entertainment applications according to individual skills and professional aspirations.
Prerequisites: DM-UY 2133

Cinema

3 Credits Narrative Cinema DM-UY 2123
In this course, students complete a coordinated sequence of short projects that add up to a finished, live-motion video project. The course strongly emphasizes the relevance of particular tools and techniques to the specific project Concepts are introduced through the screening of historical examples, from 1895 to the present. The course format is modeled on professional standards and workflow for preproduction, production and postproduction.
Prerequisites: DM-UY 2263
3 Credits Documentary Cinema DM-UY 3123
This course provides an overview of documentary film and video history and theory, centered on hands-on production. The course will include readings, workshops, screenings, discussions, assignments, critiques, and technical instruction around documentary and pseudodocumentary forms.
Prerequisite: DM-UY 2263
3 Credits Experimental Cinema DM-UY 4123
This course provides an overview of experimental film and video history and theory, centered on hands-on production. The course will include readings, workshops, screenings, discussions, assignments, critiques, and technical instruction around cinema as a radical practice, and the ways in which computing techniques can be leveraged for new forms of expression in the
moving image. Students will study and experiment with cutting-edge techniques in cinematic production such as motion capture, 3D (stereo, depth) filmmaking, and interactive / performative cinema.
Prerequisite: DM-UY 2263

Digital Photography

3 Credits Contemporary Techniques in Digital Photography and Imaging DM-UY 2183
This course will cover basic camera use as well as the more sophisticated skills of image editing. Developing sensitivity to the aesthetics of image making through the use of the camera's technical controls and composition are the central goals of the class. The course will provide a background in the history, theory, and contemporary issues of photography through lectures and visits to
museums and galleries. By the end of the semester students will have the know-how to make images that convey their aesthetic and conceptual ideas
effectively.
3 Credits Photography and Words DM-UY 3183
This course explores various image editing techniques and outputs, utilizing various styles of text, including fiction and non-fiction. The assignments foreground how text influences viewers? perception of images, and how images can enrich a body of writing. Students will use a range of production skills to create work ? using After Effects for animation, HTML/CSS for website creation, book and print design, and archival printing methods. All projects are accompanied by readings that provide historical and theoretical grounding to support the concepts explored through practice. An emphasis on refining technical and aesthetic photography skills are central throughout the semester. Prerequisites: DM-UY 2183 or DM-UY 2263

Sound

3 Credits Audio Foundation Studio DM-UY 1113
This course is an orientation to the essential concepts and practices of digital audio. It is a creative and theoretical foundation studio that combines an orientation to sound and listening with fundamental techniques of digital audio production: recording, editing, and mixing. The course covers topic areas such as microphone and field recording techniques, recording studio best practices,
audio editing, DAW (digital multi-track) production, and mixing.
3 Credits Sound Design for Media DM-UY 2113
This course explores sound design, primarily within visual contexts. The course will focus on the use of sound within visual and interactive media, including film, video production, interactive user experience, web design, and
gaming. Students will create weekly studio assignments in all of these areas, with an emphasis on developing a strong competence in integrating digital audio techniques into other media. Final projects could include novel sound
design developed for film, video, web, applications, or games.
Prerequisite(s): DM-UY 1113 or MPATE-UE 1001
3 Credits Contemporary Techniques in Sound Art DM-UY 3113
This course explores sound as an art form and technical practice in its own right. Topics include contemporary techniques in composition, sound art, and
interactive installation. Students will produce sound with narrative elements that evoke social, cultural & critical-thinking. Their final projects can be experimental podcasts, music (performance and/or recordings), multi-channel
audio installations, or multimedia projects.
Prerequisite: DM-UY 1113 or MPATE-UE 1001

Interactivity

3 Credits Creative Coding DM-UY 1133
This course is an introductory programming class, appropriate for students with no prior programming experience. Traditionally, introductory programming teaches algorithmic problem-solving, where a sequence of instructions describe the steps necessary to achieve a desired result. In this course, students are trained to go beyond this sequential thinking ? to think concurrently and modularly. By its end, students are empowered to write and read code for event-driven, object-oriented, graphical user interfaces.

Game Development 

3 Credits Introduction to Game Development DM-UY 2153
This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare, through a staged sequence of assignments, a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered.
Prerequisite: DM-UY 1133
3 Credits Media in Game Design and Development DM-UY 3153
This class continues from DM-UY 2153, moving into advanced technological implementations of 2D games. Taking designs from DM-UY 2153 and working in teams, students create a complete game. Students, based on abilities and individual goals, are assigned individually to work in production areas ranging from sprite creation, mapping and level design to engine coding and interaction scripting. Students are responsible for completing their assignments as if they were members of a professional game-development team.
Prerequisite: DM-UY 2153
3 Credits Experimental Game Narratives DM-UY 4153
How do games tell stories? How can we move beyond the traditional narrative in games? Is there a more holistic approach that embeds the story deeply into
the interaction? In this class, students will begin to answer these questions by analyzing games and developing their own experimental narrative games.
Prerequisite: DM-UY 2153

Web

3 Credits Introduction to Web Development DM-UY 2193
In this course, students focus on client-side programming. Assignments are arranged in sequence to enable the production of a website of professional quality in design and production. This studio stresses interactivity, usability, and the quality and appropriateness of look and feel.
3 Credits Dynamic Web Applications DM-UY 3193
In this course, students focus on client and server side programming, as well as the web design and development process. Students are also introduced
to databases for the web. Examples of dynamic web applications include content management systems, registration systems, and social media solutions.
Pre-requisite: DM-UY.2193

Mobile Application Development

3 Credits Mobile Application Development DM-UY 4193
Today's applications are increasingly mobile. This course teaches students how to build mobile apps for Android or iOS devices, as well as how to deploy
them in app stores. The history of mobile computing is also explored.
Prerequisite: DM-UY 2193

Storytelling

4 Credits Interactive Narrative MD-UY 2314
This course introduces students to the complex relationship between interactivity and storytelling. Students analyze how an interactive structure creates narrative. Works explored in this course range from nonlinear novels, experimental literature, audio narratives, theater/performance to film as narrative databases and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and storyline is complemented by theoretical texts about authorship/readership, plot/story, and characteristics of interactive media.
Prerequisite: Completion of first year writing requirements. Note: Satisfies HuSS elective.

UX

3 Credits Ideation & Prototyping DM-UY 1143
In this class, the creative process will be investigated in order to generate ideas for art, design, technology, and business endeavors. The course will show how ideation, design research & thinking, and prototyping can inspire, inform, and bring depth to what one ultimately creates. Students will expand their arsenal of design research skills, learn how to think critically about their audience, content, form, and processes, as well as, understand the importance of utilizing more than one research and design strategy.
3 Credits Interaction Design Studio DM-UY 2143
To design interfaces requires an understanding of how humans interpret visual, tactile and auditory phenomena and how these perceptions inform their actions in the physical world. This course familiarizes students with the relevant principles of cognition and address basic interaction design issues through two solo projects and one group project.
Prerequisite: DM-UY 1133

Other Courses

3 Credits Senior Project in Digital Media DM-UY 4003
This research/production project is completed in the final term under faculty guidance. Before the project begins, the student, instructor and program director agree on topic, approach and schedule. This studio/seminar is the capstone for DM students. Students conduct a thesis-quality design and production, supervised by a faculty member active in the relevant field. Where appropriate and by special agreement, students may receive supplementary guidance from faculty in another department.
Prerequisite: DM-UY 4173 and Senior Standing
4 Credits Internship DM-UY 4034
Students may undertake an internship for academic credit with an appropriate private, public, or non-profit agency or firm. The internship is an opportunity to extend learning outside of the classroom into a real world setting, and to explore career options tied to the major. Students complete 140 hours at the internship site and attend occasional class meetings. The course involves completing a learning contract, regular reflections, assignments, and a final presentation.
Prerequisite: IDM/SUE/STS majors only. Permission of instructor required.
3 Credits Professional Practices for Creatives DM-UY 4173
This course introduces students to the fundamental skills and professional practices vital to pursuing a career within a range of creative fields and industries. Students will explore strategies for effective documentation and presentation of their creative work, the art of self-promotion and exhibiting work publicly in various forms and environments, as well as networking and career preparation.
Prerequisite: Junior or Senior Standing
1 Credits Special Topics in Digital Media DM-UY 4911
This course, completed under the DM faculty guidance, may be repeated for credit on a different topic. By special permission of the program director, this course may be offered from time to time in subjects relevant to, but not regularly offered by, the Digital Media program. To suggest a subject, students must file a course syllabus or proposal with the program office.
3 Credits Special Topics in Digital Media DM-UY 4913
This course, completed under the DM faculty guidance, may be repeated for credit on a different topic. By special permission of the program director, this course may be offered from time to time in subjects relevant to, but not regularly offered by, the Digital Media program. To suggest a subject, students must file a course syllabus or proposal with the program office.


Special Programs

The Bachelor of Science program in Integrated Digital Media is designed to allow students the opportunity to complete a semester abroad, typically the spring semester of the junior year. Students may participate in NYU's Global Network. Several IDM students have studied abroad at NYU Shanghai's Interactive Media Arts (IMA) program

If you are interested in studying abroad, set up an appointment with your academic advisor, who will discuss what programs IDM students have studied abroad in the past and what courses they generally take while abroad. They will also advise and guide you on the study abroad process.


The Department of Technology, Culture and Society can help motivated students utilize the School of Engineering's BS/MS program to simultaneously earn a Bachelor’s and a Master’s degree in Integrated Digital Media in an accelerated manner through the BS/MS Program.

You must complete the full requirements for each degree, but how you do so depends on factors such as what AP credits you have earned, how many summer classes you can take, and your ability to stay on track toward the goal. To participate in the program, you must apply at the end of your second year.

Below is an example of how to complete a BS/MS degree in Integrated Digital Media. Please note that the courses below are not prescriptive, and you would be choosing courses in accordance with your interests and in consultation with the IDM advisor.

First Year - Fall

1 Credits Engineering and Technology Forum EG-UY 1001
In this course the notion of invention, innovation and entrepreneurship (i2e) is introduced to the students? educational experience. Students will be exposed to elements of a research-intensive institution and diverse research performed by leading engineers, scientists, inventors and entrepreneurs.
3 Credits Audio Foundation Studio DM-UY 1113
This course is an orientation to the essential concepts and practices of digital audio. It is a creative and theoretical foundation studio that combines an orientation to sound and listening with fundamental techniques of digital audio production: recording, editing, and mixing. The course covers topic areas such as microphone and field recording techniques, recording studio best practices,
audio editing, DAW (digital multi-track) production, and mixing.
4 Credits Writing the Essay: EXPOS-UA 1
This foundational writing course is required for CAS, Nursing, Social Work,
Steinhardt and Tandon incoming undergraduates. "Writing the Essay''
provides instruction and practice in critical reading, creative and logical
thinking, and clear, persuasive writing. Students learn to analyze and
interpret written texts, to use texts as evidence, to develop ideas, and to
write exploratory and argumentative essays. Exploration, inquiry,
reflection, analysis, revision, and collaborative learning are emphasized.
3 Credits Visual Foundation Studio DM-UY 1123
This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that
will be covered include components (color, texture, image and typography), composition, and concept. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal.
3 Credits Introduction to Web Development DM-UY 2193
In this course, students focus on client-side programming. Assignments are arranged in sequence to enable the production of a website of professional quality in design and production. This studio stresses interactivity, usability, and the quality and appropriateness of look and feel.

First Year - Spring

3 Credits Motion and Sound PH-UY 1213
PH-UY 1213 Motion and Sound. (3:0:1:3) First of a two courses introductory sequence in general physics for majors other than science or engineering. (Not an acceptable substitute for PH-UY 1013) One-dimensional motions. Vectors and Two-Dimensional Motions. Newton's Laws of motion. Conservation Laws of Energy and Momentum. Collisions. Rotational motions. Gravity. Statics and Elasticity. Fluids. Oscillations. Mechanical Waves. Superposition and Standing Waves. Sound and Acoustics.
Co-requisite: EX-UY, Anti-requisite: PH-UY 1013
4 Credits Introduction to Programming & Problem Solving CS-UY 1114
This course introduces problem solving and computer programming and is for undergraduate Computer Science and Computer Engineering majors who have limited prior experience in programming in any language. The course covers fundamentals of computer programming and its underlying principles using the Python programming language. Concepts and methods introduced in the course are illustrated by examples from various disciplines. ABET competencies: a,b,c, e, f, g, k
Corequisite: EX-UY 1; Anti-requisite: CS-UY 1113
4 Credits The Advanced College Essay EXPOS-UA 2
The course follows Writing the Essay (EW 1013) and provides advanced instruction in analyzing and interpreting written texts from a variety of academic disciplines, using written texts as evidence, developing ideas, and writing argumentative essays. It stresses analysis, argument, reflection, revision, and collaborative learning.
Prerequisite(s): EW 1013
3 Credits Creative Coding DM-UY 1133
This course is an introductory programming class, appropriate for students with no prior programming experience. Traditionally, introductory programming teaches algorithmic problem-solving, where a sequence of instructions describe the steps necessary to achieve a desired result. In this course, students are trained to go beyond this sequential thinking ? to think concurrently and modularly. By its end, students are empowered to write and read code for event-driven, object-oriented, graphical user interfaces.
3 Credits Ideation & Prototyping DM-UY 1143
In this class, the creative process will be investigated in order to generate ideas for art, design, technology, and business endeavors. The course will show how ideation, design research & thinking, and prototyping can inspire, inform, and bring depth to what one ultimately creates. Students will expand their arsenal of design research skills, learn how to think critically about their audience, content, form, and processes, as well as, understand the importance of utilizing more than one research and design strategy.

Second Year - Fall

Humanities/Math/Science Elective Credits: 4
Humanities/Math/Science Elective Credits: 4
Humanities/Math/Science Elective Credits: 4

3 Credits Still and Moving Images DM-UY 2263
This course provides an overview of image making and presentation techniques, from still to moving. Students will also be introduced to experimental image making. This course will cover introductory still and video camera use, as well as how to begin integrating image within media. Students will gain practical and analytical skills through workshops, assignments, critiques, technical instruction, readings, screenings, and discussions.
3 Credits Electricity and Light PH-UY 1223
Second of two introductory courses in general physics for non science or engineering majors. (Not an acceptable substitute for PH-UY 2023 or PH-UY 2033) Electric forces and fields. Electric potential and capacitance. Electric current. Magnetic forces and fields. Faradays law and inductance. Maxwell's Theory of Electromagnetism. Electromagnetic waves. Light and Color. Geometrical optics. Image Formation. Interference and diffraction.
Prerequisite(s): PH-UY 1213 or PH-UY 1013; Co-requisite: EX-UY 1.

Second Year - Spring

4 Credits Interactive Narrative MD-UY 2314
This course introduces students to the complex relationship between interactivity and storytelling. Students analyze how an interactive structure creates narrative. Works explored in this course range from nonlinear novels, experimental literature, audio narratives, theater/performance to film as narrative databases and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and storyline is complemented by theoretical texts about authorship/readership, plot/story, and characteristics of interactive media.
Prerequisite: Completion of first year writing requirements. Note: Satisfies HuSS elective.
4 Credits Basic Practice of Statistics for Social Science MA-UY 2414
We are inundated by data, but data alone do not translate into useful information. Statistics provides the means for organizing, summarizing, and therefore better analyzing data so that we can understand what the data tell us about critical questions. If one collects data then understanding how to use statistical methods is critical, but it is also necessary to understand and interpret all the information we consume on a daily basis. This course provides these basic statistical approaches and techniques. This course may not be acceptable as a substitute for any other Probability and Statistics course. For Sustainable Urban Environments (SUE) students, please see your advisor. Note: This course is open to the following majors only: BIMS, IDM, STS, SUE. Not open to math majors or students who have taken or will take MA-UY 2054 or MA-UY 2224 or MA-UY 3014 or MA-UY 3514 or ECE-UY 2233 or equivalent.

DM 2/3/4XXX Elective Credits: 3
MCC-UE 0001 - Introduction to Media Studies or MCC-UE 0003 - History of Media and Communication Credits: 4
DM 2/3/4XXX Elective Credits: 3

Third Year - Fall

DM 2/3/4XXX Elective Credits: 3
Free Elective Credits: 4
Humanities/Math/Science Elective Credits: 4
Free Elective Credits: 4
DM 6/7/8/9XXX Elective Credits: 3

Third Year - Spring

DM 2/3/4XXX Elective or DM 4034 Internship Credits: 3
Humanities/Math/Science Elective Credits: 4
Free Elective Credits: 4
Select one course from either the Technology and Society or Interaction and Social Processes field of studies with the EXCEPTION of MCC-UE 1029 New Media Research Studio; MCC-UE 1031 Digital Media Theory and Practice; MCC-UE 1033 Critical Making; and MCC-UE 1585 Creative Coding. Credits: 4
DM 6/7/8/9XXX Elective Credits: 3

Fourth Year - Fall

DM 2/3/4XXX Elective Credits: 3
DM 2/3/4XXX Elective Credits: 3
Humanities/Math/Science Elective Credits: 4
Free Elective Credits: 4
DM 6/7/8/9XXX Elective Credits: 3

Fourth Year - Spring

3 Credits Senior Project in Digital Media DM-UY 4003
This research/production project is completed in the final term under faculty guidance. Before the project begins, the student, instructor and program director agree on topic, approach and schedule. This studio/seminar is the capstone for DM students. Students conduct a thesis-quality design and production, supervised by a faculty member active in the relevant field. Where appropriate and by special agreement, students may receive supplementary guidance from faculty in another department.
Prerequisite: DM-UY 4173 and Senior Standing
3 Credits Professional Practices for Creatives DM-UY 4173
This course introduces students to the fundamental skills and professional practices vital to pursuing a career within a range of creative fields and industries. Students will explore strategies for effective documentation and presentation of their creative work, the art of self-promotion and exhibiting work publicly in various forms and environments, as well as networking and career preparation.
Prerequisite: Junior or Senior Standing
DM-UY 7033 Please refer to the bulletin for more information

Humanities/Math/Science Elective Credits: 4
Free Elective Credits: 4

Fifth Year - Fall

DM-UY 9963 Please refer to the bulletin for more information
DM-UY 6043 Please refer to the bulletin for more information

DM 6/7/8/9XXX Elective Credits: 3
DM 6/7/8/9XXX Elective Credits: 3

Fifth Year - Spring

DM-GY 997X Please refer to the bulletin for more information

DM 6/7/8/9XXX Elective Credits: 3


Tandon students interested in a potential major change into Integrated Design and Media must complete a probationary semester, taking at least 1 class offered by the Integrated Design and Media Program and earning a minimum grade of a B in the class for the change to be permitted (or average of a B/3.0 GPA in IDM coursework if more than 1 IDM-offered class is taken - non-IDM coursework is not factored into this). Please note, the probationary semester must be completed prior to the start of the 3rd year of study, and it is not possible change major into IDM beyond this time. Therefore, the last opportunity for a probationary semester would be a student's 2nd Summer between years 2 and 3 (dependent upon available coursework) for the major change to be effective for the start of the 3rd year.

If you are a Tandon student seeking to change your major to Integrated Design and Media, please contact idmadvise@nyu.edu and include your N number in your message. Non-Tandon students would follow the procedure for internal transfers.